Graphics
- GPU particle systems and shader programming
- Real-time graphics and post-processing

3D graphics and game dev testing environment built with Three.js
Personal sandbox for experimenting with 3D graphics, shaders, and game mechanics
GPU-accelerated particle system with configurable emitters and custom shaders
Test implementations of FPS mechanics including sights, scopes and effects
Collection of custom GLSL/WGSL shaders for various visual effects
Basic player controller and physics interactions using Rapier
Optimizing particle and shader systems for smooth framerates
Balancing physical accuracy with playable mechanics
Cross-platform shader development and optimization